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Overgrwoth Custom Weapon Shading

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Re: Overgrwoth Custom Weapon Shading

Postby Blendahead » Thu Nov 24, 2016 3:29 pm

Yeah i changed it to a tangent map
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Re: Overgrwoth Custom Weapon Shading

Postby Silverfish » Sat Nov 26, 2016 7:42 pm

I'm not getting this issue when testing with a flat normal map on my end. My object .xml looks like this:
Code: Select all
<?xml version="1.0" ?>

Would you like to send me your tangent space normal map so I can take a look?
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