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Reciever runthrough recaps (in funny non-game photos)

PostPosted: Sun Apr 12, 2015 1:37 am
by David375
So my first run, I decided to warm up movement skills by seeing how long I could last with no guns, so I purposely dropped my magazines so I couldn't use my gun even if I wanted to. For my first three cassettes, This was me:
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After those first three, though, it was more like this:
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So many Tasers it was insane. So I then decided to move on to firearms use. I am using a fantastic mod on this forum that adds extra guns (I forget his name, but he is still here on the front page). I decided to challenge myself to use his bolt-action rifle addon. I don't know if it was my luck or what, but there were tons of turrets this time, like ~5 per room once I got going. It was more like this:
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I was like this:
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so I decided, fukit, I'm done with yer' shit. I know the shotgun and Thompson M1A1 are OP as hell, so I decided to use them to blaze my way through this. Again, a lot of tazers like the first run.
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but I was prepped. The shotgun, because it fires 7 "shots" per shell, has insane knockback. Every time one bumrushed me, I was so ready for him.
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The rest of the run was satisfying. Bumrushing turrets were easy this time because they were nicely spaced, or at a range where I could take them down without them seeing me (the shotgun has absurd range compared to most games, a la REAL LIFE.

Overall, it's really fun to play this game with some heavy music in the background, just playing hardcore. Whenever you see a taserbot, you gotta be like:
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And you will succeed.

Re: Reciever runthrough recaps (in funny non-game photos)

PostPosted: Sun Jun 21, 2015 2:26 pm
by Timbles
*beep*


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dafuckwassat?

Re: Reciever runthrough recaps (in funny non-game photos)

PostPosted: Sun Jun 21, 2015 2:44 pm
by rodeje25
my runs are like oh a turret lets dodge its bullets.