i really like what youre doing with the game, the lights and textures look better now, it really fits to the skymap now. more than the original game even
i like the rain, it makes it more blade-runner like. really shouldnt be white though but should reflect the actual light in the scene. maybe use the last frame to trace some reflections / refractions? or just enable lighting / use some transluent material on it. idk what the current tech on rain is. could help you with that though though this has no bottom, you could add increased fresnel on wet surfaces, splashes, drops on the lens etc
Nice rain reference. I will be adding a second particle system for when rain hits the ground. I'm still focusing on performance fixes at the moment, but I'll try to get it more realistic once I get to the eye candy stage of deving
Huh. I guess it pays to check in on an oldie once in a while. I'm guessing this is still a while off but it will be nice to see a concept that really does deserve a bit of iteration finally getting it. Hopefully your work makes it easier on other people as well, thanks for working on it!
Stuff that would be awsome to have: This stuff would be related to receiver idea of detail that guns have.
One cool idea is to have batteries for the lights. Another idea would be to have an actually tape player, it would require batteries (including one tape player that need the same type of battery as flashlight would be good), player start with an tape player (but can still find them), to win the game the player need to play all tapes until they finish playing. If wanted a harder setting could exist where you dont even start with the tape player and need to find it.
A pretty lacking thing is also a very detailed inventory system.