willtell wrote:I took screenshots of each step if you need them Just let me know.
Eh, I'll just do it now.
Space Hamlet wrote:willtell wrote:I just figured this out last night.
Go to the unity open project (not open scene)
Select the folder named "UnityProject" (This will take a while)
Navigate to the folder (in windows explorer, not unity) and open \7DFPS-master\
Click and drag that folder into he "Assets" directory in the unity project
This creates Assets\assets in the unity hierarchy
Drag all the files and subfolders out of Assets\assets, and drop them into Assets (so you're moving them to the main directory)
Now you can build it and play receiver as it was, Or find the files you want to change in unity and swap 'em.
Tried to follow these steps, but an attempt to build and run results in a black screen with the title screen music. Clicking terminates the music with the proper sound but that's about all that works.
Complete Unity noob here, and clue what I'm doing wrong? Here's a picture of my build settings and assets thingy: http://imgur.com/5jMKhnF
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